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Thread Statistics | Show CCP posts - 25 post(s) |

Rivr Luzade
Exclusion Cartel The Kadeshi
1468
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Posted - 2015.06.02 13:05:58 -
[1] - Quote
Khanid Ship previews (T2 ships) in the Info window look barely any different from Carthum Conglomerate ships. There's no real difference between a Malediction and a Crusader in terms of color anymore, they are both golden in the small preview. That's confusing.
Pocos are not listed directly under the planet in a planet object stack anymore, but somewhere below moons. That's illogical as the poco is the closest object to a planet to begin with and the state should be reverted back so that order is again Planet > Pocos > Stations > rest of the objects.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1468
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Posted - 2015.06.02 13:16:05 -
[2] - Quote
Triangles as ship icons are bad. Really bad. And now I need to check twice to differentiate between an Iteron and an Oneiros on grid as their icons are very similar.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1470
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Posted - 2015.06.02 13:40:37 -
[3] - Quote
Dradis Aulmais wrote:So CCP should just stop changing ? Let's roll back everything to year one. They should stop making changes to systems that work perfectly fine and concentrate their efforts on things that are broken. Neither the overview icons nor their recognizability were broken, in fact they were among the few systems that worked flawlessly in EVE.
Blood Enslaver wrote:You people really are afraid of learning new things. That is not the point. The point is that these icons are confusing, ambiguous, ornamental and partly hard to read. Not to mention that a Shuttle, as I just seen it on grid, has the same chevron of a civilian vessel, but a Rookie ship has a smaller chevron despite being a combat focused ship. Or the pod: It had a very distinguishable icon before, now it's a condensed industrial ship squaretriangle icon despite it not possessing any industrial capabilities. The old icons were perfectly clear: Small square: small ships; medium square: medium ship; big square: big ship; rectangular square: industrial ship. Now it is all in disarray.
(Edited with other examples as I mixed up overview rows with the previous examples)
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1470
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Posted - 2015.06.02 14:23:28 -
[4] - Quote
Semi-positive feedback from my side on the Providence/Ark textures. The matte sandwhite base color on the Provi and the red base on the Ark don't make them look like cheap $Insertcheapplastictoymakercountrieshere$ plastic toys anymore. If only they weren't that dirty, then you'd get a full positive comment from me for the improvements.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1470
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Posted - 2015.06.02 14:25:40 -
[5] - Quote
Steijn wrote:Makkuro Tatsu wrote:Steijn wrote:Outlaws Star wrote:How big is this update in mb's please. mine said 2GB on launcher. Did you opt to download all the game resources? The required patch data was less than 50 MB for me. yea i have it set to do that. Was fairly quick tbh compared to the time it usually takes. You probably had downloaded the Sisi changes before, like I did. When I first updated Sisi after Mosaic, it was about 2GB to dl.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1470
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Posted - 2015.06.02 15:02:22 -
[6] - Quote
Nevermind.Gäó
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1473
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Posted - 2015.06.02 17:03:39 -
[7] - Quote
The icon of my own ship (the bracket when I press Alt) is still the old square/rectangle bracket.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1489
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Posted - 2015.06.03 07:06:38 -
[8] - Quote
The icons are annoying. It is overly confusing that NPC ships have the exact same icons as player ships. No, the faint grey filling does not make a difference. At all. The shapes are what matter and everytime I warp to a gate in High sec, I now see tons of BS and frigates and have to watch my overview to make sure that there are no player ships or that there are player ships. This is not "more intuitive and it does not give more useful information".
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1495
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Posted - 2015.06.03 13:20:57 -
[9] - Quote
The new map still shows the old icon for landmark beacons, while the old map displays all new icons correctly. I see this as an concession from CCP's side that the new map is crap and they gonna remove it again. Good riddance.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1508
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Posted - 2015.06.05 13:13:26 -
[10] - Quote
Cynos still have the same icon as landmark or monument beacons? Really? Fantastic...
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1513
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Posted - 2015.06.08 10:10:03 -
[11] - Quote
I have just noticed the Blood Raider skin for the Paladin in the NES (at least the preview of it). Are you kidding me? The skin is just mirrored from one side to the other instead of a proper skin with a unique pattern spread over the ship. You see, this cheap implementation is exactly why I refuse to throw more money at CCP.
Station Tab :: UI Improvement Collective
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